Features

Features
Additional materials:
  • Materiały i oferty dla uczestników
Certification:
  • tak
Dedicated training:
Producer:
Training level:
  • dostosowany do uczestnika/uczestników
Type of training:
  • stacjonarnie
Atrybuty wariantu szkolenia
Date of training:
  • 03-11-2026-04-11-2026
Miejsce szkolenia:
  • Warszawa

Description

Company Description

The Digital Learning Centre (DLC) is the organizer and host of the international conference E-Learning Fusion. The organization supports businesses and Learning & Development professionals in the digital transformation of learning and competency development processes. Its activities focus on the use of modern educational technologies, including artificial intelligence, automation, immersive VR solutions, and social learning models.

The E-Learning Fusion conference was created by Marta Machalska, an expert in digital learning, adult education methodology, and digital transformation in education. Over 3500 people have participated in previous editions of the event, with more than 400 lectures and presentations, and over 230 exhibitors and technology partners have showcased their solutions.

Training Description

E-Learning Fusion 2026 is the jubilee, tenth edition of the international conference dedicated to the future of learning, talent development, and modern technologies supporting HR and Learning & Development. The event combines business, educational, and technological perspectives, allowing participants to learn about solutions used in the design and implementation of development processes.

The conference program covers topics related to artificial intelligence, virtual reality, automation of training processes, data analysis, personalization of learning, competency development, and measuring the effectiveness of L&D activities. Special attention is given to practical applications of technology and ways to translate employee development into business results.

The event includes presentations by experts from Poland and abroad, thematic sessions, real implementation presentations, and an EXPO space where educational technology providers showcase their solutions. The conference also provides an opportunity for experience exchange and relationship building among representatives of business, HR, L&D, and the educational technology sector.

Who the Training is For

  • Directors and managers of Learning & Development responsible for competency development strategy.

  • HR specialists involved in training, talent development, and knowledge management.

  • Individuals designing e-learning and digital educational experiences.

  • Trainers, educational process designers, and instructional design experts.

  • Managers responsible for digital transformation and implementing new technologies in organizations.

  • Specialists interested in using artificial intelligence, automation, and VR in employee education.

  • Individuals responsible for onboarding, upskilling, reskilling, and developing leadership competencies.

  • Representatives of companies offering educational platforms and technologies supporting employee development.

  • Business leaders seeking effective ways to link competency development with organizational outcomes.

Goals

  • Understanding current trends in digital education and employee competency management.

  • Developing knowledge about the use of AI, VR, and automation in Learning & Development processes.

  • Learning how to design modern learning ecosystems and talent development.

  • Improving skills in data analysis and measuring the effectiveness of training activities.

  • Understanding the role of personalization, accessibility, and inclusivity in designing development processes.

  • Learning practical examples of implementing educational technologies in enterprises.

  • Developing competencies related to designing upskilling and reskilling programs.

  • Exchanging experiences with experts and practitioners responsible for employee development.

Benefits

Benefits for Organizations

  • The opportunity to learn about technologies that support more effective and scalable employee development processes.

  • Inspirations for creating L&D strategies linked to the business goals of the enterprise.

  • Learning practical applications of AI and automation in designing and implementing training.

  • The opportunity to use data analysis to better tailor development activities to employee needs.

  • Learning examples of implementing VR technologies, personalized learning, and digital onboarding.

  • Developing knowledge about designing reskilling programs and building future competencies.

  • The opportunity to familiarize oneself with the offerings of educational technology providers and establish partnerships with industry partners.

Benefits for Participants

  • Expanding knowledge of current trends and solutions in the field of Learning & Development.

  • Learning practical cases of implementing digital training technologies in organizations.

  • Developing skills in designing learning processes using AI and data.

  • Gaining inspiration to increase participant engagement in training and the effectiveness of development activities.

  • The opportunity to learn about technological solutions presented in the EXPO area.

  • Access to the experiences of experts representing the international HR, L&D, and digital learning environment.

  • Networking with representatives of business, competency development specialists, and educational technology providers.

Training Program

Day I – November 3, 2026

Opening Sessions – Business Transformation and the Future of Learning & Development

  • Business transformation and its impact on the functioning of modern organizations.

  • The future of Learning & Development in the context of changing business needs.

  • Competency development in the era of artificial intelligence.

  • Using a research approach in organizational practice.

  • The changing role of L&D in an environment of rapid AI technology development.

  • Translating development activities into business results using the capabilities of artificial intelligence.

  • AI-supported training design and new roles and competencies for educational designers.

Path – Training Technologies

  • A new approach to HR data and using the Intelligence Layer in practice.

  • Building training ecosystems based on immersive technologies.

  • The business value of VR solutions and technologies supporting immersive learning.

  • Using data to predict development needs and personalize learning.

  • Assessing team readiness to use artificial intelligence tools.

Path – L&D Strategy

  • Digital resilience of organizations and ways to develop it within teams.

  • Designing training using participant personas.

  • Strategies for increasing employee engagement in Learning & Development activities.

  • Designing upskilling programs preparing employees for AI and automation.

  • Identifying leadership barriers affecting manager development.

Path – L&D Competencies

  • Universal design and removing barriers to employee learning.

  • Factors influencing the actual effectiveness of training.

  • Reflection on the role, competencies, and professional practice of Learning & Development specialists.

  • Conscious use of artificial intelligence in training design.

  • Transforming the role of L&D specialists from content creators to competency architects.

EXPO Area and Networking

  • Presentations of modern training technologies and solutions supporting employee development.

  • Learning about the possibilities of using AI, VR, automation, and digital learning in organizations.

  • Exchanging experiences with exhibitors, experts, and representatives of the HR and L&D environment.

  • Evening networking meeting after the first day of the conference.

Day II – November 4, 2026

Path – L&D Practice and Experiences

  • Using virtual reality in development processes – experiences from the implementation of VR in the PZU Group.

  • Using technology to enhance onboarding processes and learning without pressure.

  • Building comprehensive leadership development ecosystems supporting business strategy.

  • Using VR for training difficult conversations with clients.

  • Designing integrated reskilling programs – experiences from BNP Paribas Bank Polska.

  • The role of technology, organizational culture, and communication in transforming employee competencies.

Path – Digital Learning Solutions and Inspirations

  • Using AI to personalize learning processes.

  • A new approach to participant attention and designing personalized educational experiences.

  • The impact of technology on the learning methods of different generations of employees.

  • Using artificial intelligence in organizational research.

  • Scaling employee development processes as the organization grows.

  • New directions in Learning & Development and digital educational technologies.

  • Practical use of AI for self-creating training applications.

Duration

2 days, November 3–4, 2026, Arche Krakowska Hotel in Warsaw. On the first day, participant registration starts at 08:00, and the conference program begins at 09:30. On the second day, sessions start at 10:00. Individual thematic paths run concurrently.

Price Includes

  • Participation in two days of the conference, including lectures and thematic sessions.

  • Access to the EXPO area on the first day of the conference.

  • Access to exclusive materials and offers prepared for participants.

  • Coffee breaks during the event.

  • Lunch during the conference.

  • Participation in the evening networking meeting at the end of the first day.

  • Opportunity for industry networking with representatives of HR, L&D, and digital learning.

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